

The playstyle is customized through a combination of weapons types, skill trees, and passive enhancements dubbed Destinies. Gameplay has the Fateless One exploring the open world of Amalur, completing quests and fighting a variety of enemies both in the open world and in dungeons. The Fateless One ends up fighting the rogue Fae Gadflow and his god Tirnoch, who seek to destroy the mortal races. Reckoning follows the story of the Fateless One, a resurrected person freed from the Fate Weave which binds all of Amalur's people. Two expansion packs were released that same year. As the fabled Fatesworn, you will wage a last battle against the Niskaru and their Chaos brethren, as Chaos dungeons turn every region in Kingdoms of Amalur: Reckoning into a potential battlefield.Kingdoms of Amalur: Reckoning is a 2012 action role-playing game developed by Big Huge Games, and published by 38 Studios and Electronic Arts for Windows, PlayStation 3 and Xbox 360. Master the unstable power of Chaos with a unique new non-combat Skill and class of weapons and armor. Journey to a brand new Amalur environment filled with snowy tundras, deep caverns, and treacherous enemies, and visit mountain villages and the ancient lakeside city of Crownhold. Only one has the power to challenge the will of this risen god: you, the Fateless One. It is here that Telogrus, God of Chaos, has emerged to claim his mortal kingdom and tempt the people with promises of freedom from the shackles of Fate. As the people of Amalur’s ravaged Faelands turn their gaze toward a welcome peace and the work of rebuilding, a new threat rises in the west… Beyond icy peaks and impassable cliffs lies the mountainous region of Mithros, an ancient Almain refuge offering new hope to settlers, refugees, and war veterans displaced by the fires of war. After decades of conflict, the disastrous Crystal War has finally ended, and the Tuatha warlord Gadflow has been defeated.
